| Cantrip | evocation | sorcerer, wizard | Area attack cantrip dealing acid damage in 5-foot radius (Dex save to avoid) |
| Cantrip | necromancy | sorcerer, warlock, wizard | Melee spell attack cantrip dealing necrotic damage and preventing healing |
| Cantrip | illusion | bard, sorcerer, wizard | Create up to 4 mobile floating lights providing dim illumination (utility cantrip) |
| Cantrip | transmutation | druid | Minor nature-themed utility cantrip (predict weather, bloom flowers, sensory effects, light/snuff flames) |
| Cantrip | evocation | warlock | Ranged spell attack cantrip dealing force damage; fires multiple beams at higher levels |
| Cantrip | transmutation | druid, sorcerer, wizard | Minor elemental utility cantrip (control air/earth/fire/water for small effects) |
| Cantrip | evocation | sorcerer, wizard | Ranged spell attack cantrip dealing fire damage and igniting objects |
| Cantrip | divination | cleric, druid | Grant ally +1d4 bonus to ability checks using chosen skill |
| Cantrip | evocation | bard, cleric, sorcerer, wizard | Make object shed bright light in 20-foot radius |
| Cantrip | conjuration | bard, sorcerer, warlock, wizard | Create spectral hand to manipulate objects and open containers at range |
| Cantrip | transmutation | bard, cleric, druid, sorcerer, wizard | Repair single break or tear in object up to 1 foot in size |
| Cantrip | transmutation | bard, druid, sorcerer, wizard | Whisper message to creature within 120 feet that can reply privately |
| Cantrip | illusion | bard, sorcerer, warlock, wizard | Create simple sound or 5-foot object illusion |
| Cantrip | necromancy | druid, sorcerer, warlock, wizard | Ranged spell attack cantrip dealing poison damage |
| Cantrip | transmutation | bard, sorcerer, warlock, wizard | Create minor magical effects like lighting candles, cleaning, or making trinkets |
| Cantrip | conjuration | druid | Create flame providing light and throw it for ranged spell attack cantrip dealing fire damage |
| Cantrip | evocation | sorcerer, wizard | Ranged spell attack cantrip dealing cold damage and reducing speed |
| Cantrip | abjuration | cleric, druid | Grant ally 1d4 damage reduction against chosen damage type |
| Cantrip | evocation | cleric | Cantrip dealing radiant damage ignoring cover (Dex save negates) |
| Cantrip | transmutation | druid | Empower club or quarterstaff to use spellcasting modifier and deal force damage |
| Cantrip | evocation | sorcerer, wizard | Melee spell attack cantrip dealing lightning damage and preventing opportunity attacks |
| Cantrip | evocation | sorcerer | Ranged spell attack cantrip dealing chosen damage type with potential to roll extra d8s |
| Cantrip | necromancy | cleric, druid | Stabilize dying creature at 0 HP |
| Cantrip | evocation | bard, druid | Ranged spell attack cantrip dealing radiant damage and preventing invisibility |
| Cantrip | transmutation | cleric | Create minor divine effects like booming voice, flickering flames, or tremors |
| Cantrip | divination | bard, sorcerer, warlock, wizard | Cantrip weapon attack using spellcasting modifier dealing weapon or radiant damage |
| Cantrip | enchantment | bard | Cantrip insult dealing psychic damage and imposing disadvantage on next attack (Wis save negates) |
| 1 | abjuration | ranger, wizard | Ward an area to alert you when creatures enter (audible or mental alarm) |
| 1 | enchantment | bard, druid, ranger | Charm a Beast for 24 hours unless you or allies attack it (Wis save negates) |
| 1 | enchantment | bard, cleric, warlock | Curse up to 3 enemies to subtract 1d4 from attack rolls and saves (Cha save negates) |
| 1 | enchantment | cleric, paladin | Grant up to 3 allies +1d4 to attack rolls and saves for 1 minute |
| 1 | evocation | sorcerer, wizard | 15-foot cone of fire damage, ignites flammable objects (Dex save for half) |
| 1 | enchantment | bard, druid, sorcerer, warlock, wizard | Charm a Humanoid for 1 hour until damaged (Wis save, adv if fighting) |
| 1 | evocation | sorcerer, wizard | Ranged spell attack with choice of damage type; can chain to more targets |
| 1 | illusion | bard, sorcerer, wizard | 15-foot cone that blinds creatures until end of your next turn (Con save negates) |
| 1 | enchantment | bard, cleric, paladin | Force creature to follow one-word command on next turn (Wis save negates) |
| 1 | divination | bard, sorcerer, warlock, wizard | Understand all spoken, signed, and written languages for 1 hour |
| 1 | transmutation | cleric, druid | Create or destroy up to 10 gallons of water; extinguish flames or destroy fog |
| 1 | abjuration | bard, cleric, druid, paladin, ranger | Touch to heal 2d8 + spellcasting modifier HP |
| 1 | divination | cleric, paladin | Detect extraplanar creatures and Hallow spell within 30 feet |
| 1 | divination | bard, cleric, druid, paladin, ranger, sorcerer, warlock, wizard | Sense magic and identify spell schools within 30 feet |
| 1 | divination | cleric, druid, paladin, ranger | Detect poisons, venomous creatures, and diseases within 30 feet |
| 1 | illusion | bard, sorcerer, wizard | Change your appearance with illusory disguise for 1 hour (Investigation check to detect) |
| 1 | enchantment | bard | Deal psychic damage and force target to flee using Reaction (Wis save for half, no flee) |
| 1 | transmutation | paladin | Add 1d4 radiant damage to all weapon attacks for 1 minute (buff) |
| 1 | evocation | paladin | Bonus action after melee hit to add 2d8 radiant damage (extra vs Fiends/Undead) |
| 1 | conjuration | ranger | Bonus after weapon hit to restrain target with vines dealing piercing damage (Str save negates) |
| 1 | conjuration | druid, ranger | Create 20-foot square of restraining plants and difficult terrain (Str save negates) |
| 1 | transmutation | sorcerer, warlock, wizard | Immediately Dash and gain bonus Dash action for escape/mobility |
| 1 | evocation | bard, druid | Outline creatures and objects in light; grant advantage on attacks and negate invisibility (Dex save negates) |
| 1 | necromancy | sorcerer, wizard | Gain temporary HP for damage buffer |
| 1 | transmutation | bard, sorcerer, wizard | Reaction to slow fall of up to 5 creatures preventing fall damage |
| 1 | conjuration | wizard | Summon loyal spirit familiar that can scout, deliver touch spells, and act independently |
| 1 | conjuration | wizard | Create floating 3-foot disk that follows you and carries up to 500 pounds |
| 1 | conjuration | druid, ranger, sorcerer, wizard | Create 20-foot radius sphere of heavily obscuring fog for concealment |
| 1 | conjuration | druid, ranger | Create 10 magical berries that heal 1 HP each and provide daily nourishment |
| 1 | conjuration | sorcerer, wizard | Create 10-foot square of slippery grease knocking creatures prone (Dex save negates) |
| 1 | evocation | cleric | Ranged spell attack dealing radiant damage; next attack on target has advantage |
| 1 | abjuration | bard, cleric, druid | Bonus action to heal ally for 2d4 + spellcasting modifier HP at range |
| 1 | evocation | warlock | Reaction to deal fire damage to creature that just damaged you (Dex save for half) |
| 1 | enchantment | bard, paladin | Grant ally immunity to fear and temporary HP each turn |
| 1 | enchantment | warlock | Curse enemy to take extra necrotic damage from your attacks and disadvantage on chosen ability |
| 1 | enchantment | bard, warlock, wizard | Make enemy laugh uncontrollably and fall prone with incapacitation (Wis save negates) |
| 1 | divination | ranger | Mark quarry to deal extra force damage and track them with advantage on Perception/Survival |
| 1 | conjuration | druid, sorcerer, wizard | Ranged spell attack dealing piercing damage then exploding for cold damage in 5-foot radius (Dex save for no cold) |
| 1 | divination | bard, wizard | Learn magical properties, attunement, and charges of touched magic item or active spells on creature |
| 1 | illusion | bard, warlock, wizard | Write hidden message on parchment that appears as unintelligible script to unauthorized readers |
| 1 | necromancy | cleric | Touch to deal necrotic damage (Con save for half) |
| 1 | transmutation | druid, ranger, sorcerer, wizard | Grant ally ability to jump up to 30 feet |
| 1 | transmutation | bard, druid, ranger, wizard | Increase ally speed by 10 feet for 1 hour |
| 1 | abjuration | sorcerer, wizard | Grant unarmored ally base AC of 13 + Dex modifier |
| 1 | evocation | sorcerer, wizard | Fire 3 auto-hit force darts at one or multiple targets dealing 1d4+1 each |
| 1 | abjuration | cleric, druid, paladin, warlock, wizard | Protect ally from extraplanar creatures imposing disadvantage on attacks and preventing charm/fear |
| 1 | transmutation | cleric, druid, paladin | Purify food and drink removing poison and rot in 5-foot radius |
| 1 | necromancy | sorcerer, wizard | Ranged spell attack dealing poison damage and poisoning target |
| 1 | abjuration | cleric | Force attackers to choose new target or lose attack (Wis save negates) |
| 1 | evocation | paladin | Weapon hit deals extra fire damage and ongoing burning each turn (Con save ends) |
| 1 | abjuration | sorcerer, wizard | Reaction to gain +5 AC and block Magic Missile until your next turn |
| 1 | abjuration | cleric, paladin | Grant ally +2 AC bonus |
| 1 | illusion | bard, sorcerer, wizard | Create 15-foot moving illusion with sound, smell, and temperature |
| 1 | enchantment | bard, sorcerer, wizard | Put creatures in 5-foot radius to sleep with unconscious condition (Wis save negates) |
| 1 | divination | bard, druid, ranger, warlock | Communicate with and influence animals |
| 1 | evocation | bard, druid, sorcerer, wizard | 15-foot cube of thunder damage pushing creatures away (Con save for half, no push) |
| 1 | conjuration | bard, warlock, wizard | Create invisible servant to perform simple tasks and chores |
| 2 | evocation | wizard | Ranged spell attack that deals acid damage immediately and again at end of target's next turn |
| 2 | abjuration | bard, cleric, druid, paladin, ranger | Buff that increases HP max and current HP of up to 3 allies by 5 for 8 hours |
| 2 | transmutation | sorcerer, wizard | Transform yourself to breathe underwater, change appearance, or gain natural weapons |
| 2 | enchantment | bard, druid, ranger | Send a 25-word message via a Tiny Beast to a specified location and recipient |
| 2 | abjuration | wizard | Magically lock a door, window, or container until dispelled |
| 2 | illusion | wizard | Disguise creature type or object's magical aura to fool detection spells |
| 2 | divination | cleric, druid, wizard | Receive divine omen about whether a planned action will be good, bad, or neutral |
| 2 | transmutation | druid, ranger | Boost ally's AC to 17 (if lower) with bark-like skin for 1 hour |
| 2 | transmutation | bard, cleric, sorcerer, wizard | Inflict Blinded or Deafened condition; target saves each turn (Con save negates) |
| 2 | illusion | sorcerer, wizard | Grant yourself disadvantage on all attacks against you (defense) |
| 2 | enchantment | bard, cleric | Suppress charm/fear or make hostiles indifferent in 20-foot radius (Cha save negates) |
| 2 | evocation | cleric, druid, wizard | Create permanent heatless flame providing light on touched object |
| 2 | evocation | sorcerer, warlock, wizard | Create 15-foot radius of magical darkness blocking darkvision and dispelling light spells |
| 2 | transmutation | druid, ranger, sorcerer, wizard | Grant ally 150-foot darkvision for 8 hours |
| 2 | divination | bard, sorcerer, wizard | Sense thoughts nearby or read surface thoughts of one creature (Wis save to resist probing) |
| 2 | transmutation | sorcerer, wizard | Grant ally ability to exhale 15-foot cone of elemental damage (Dex save for half) |
| 2 | transmutation | bard, cleric, druid, ranger, sorcerer, wizard | Grant ally advantage on ability checks using chosen ability for 1 hour |
| 2 | transmutation | bard, druid, sorcerer, wizard | Enlarge to boost size/strength or reduce to shrink target (Con save negates if unwilling) |
| 2 | enchantment | bard, warlock | Distract enemies with -10 penalty to Perception checks (Wis save negates) |
| 2 | conjuration | paladin | Summon loyal otherworldly mount that serves as controlled combat steed |
| 2 | divination | cleric, druid, ranger | Detect presence and general nature of traps within 120 feet |
| 2 | evocation | druid, sorcerer | Summon fiery scimitar for melee spell attacks dealing fire damage |
| 2 | conjuration | druid, sorcerer, wizard | Create mobile 5-foot fire sphere dealing damage to nearby creatures (Dex save for half) |
| 2 | necromancy | cleric, paladin, wizard | Preserve corpse from decay and prevent it from becoming undead for 10 days |
| 2 | evocation | druid, ranger, sorcerer, wizard | 60-foot line of wind pushing creatures and dispersing gases (Str save negates) |
| 2 | transmutation | bard, druid | Heat metal object dealing fire damage and forcing wielder to drop it (Con save negates drop) |
| 2 | enchantment | bard, cleric, druid, sorcerer, warlock, wizard | Paralyze humanoid (Wis save negates) |
| 2 | illusion | bard, sorcerer, warlock, wizard | Make creature invisible until it attacks or casts spell |
| 2 | transmutation | bard, sorcerer, wizard | Unlock doors, chests, and containers with loud audible knock |
| 2 | abjuration | bard, cleric, druid, paladin, ranger | Remove blinded, deafened, paralyzed, or poisoned condition from ally |
| 2 | transmutation | sorcerer, wizard | Levitate creature or object up to 20 feet and control movement vertically (Con save negates for creature) |
| 2 | divination | bard, druid, ranger | Find direction and distance to nearest specific beast or plant within 5 miles |
| 2 | divination | bard, cleric, druid, paladin, ranger, wizard | Sense direction to familiar object within 1,000 feet |
| 2 | illusion | bard, wizard | Enchant object to speak message when triggered by specific conditions |
| 2 | transmutation | paladin, ranger, sorcerer, wizard | Make weapon magical with +1 to attack and damage |
| 2 | divination | sorcerer, warlock, wizard | Deal psychic damage and track target location preventing hiding and invisibility (Wis save for half, no tracking) |
| 2 | illusion | bard, sorcerer, warlock, wizard | Create 3 illusory duplicates providing defense until hit or spell cast |
| 2 | conjuration | sorcerer, warlock, wizard | Bonus action to teleport up to 30 feet to visible location |
| 2 | evocation | druid | Create mobile 5-foot radius beam of radiant damage that reverts shapeshift (Con save for half) |
| 2 | abjuration | druid, ranger | Grant allies +10 to Stealth checks and prevent leaving tracks |
| 2 | illusion | bard, sorcerer, wizard | Create mental illusion in enemy mind dealing psychic damage each turn (Int save negates) |
| 2 | abjuration | cleric, paladin | Grant up to 5 allies benefits of short rest plus 2d8 HP healing |
| 2 | abjuration | cleric, druid, paladin, ranger | Remove poisoned condition and grant advantage on poison saves plus poison resistance |
| 2 | necromancy | warlock, wizard | Impose disadvantage on Strength checks and reduce damage dealt (Con save for partial) |
| 2 | transmutation | wizard | Create extradimensional space accessible via rope holding up to 8 creatures |
| 2 | evocation | sorcerer, wizard | Fire 3 fiery rays at one or multiple targets with ranged spell attacks |
| 2 | divination | bard, sorcerer, wizard | See invisible creatures and into Ethereal Plane |
| 2 | evocation | bard, sorcerer, wizard | 10-foot radius thunder explosion damaging objects and creatures (Con save for half) |
| 2 | transmutation | paladin | Weapon hit deals extra radiant damage making target glow and granting advantage on attacks |
| 2 | illusion | bard, cleric, ranger | Create 20-foot radius zone of silence preventing verbal spellcasting |
| 2 | transmutation | sorcerer, warlock, wizard | Grant ally ability to climb on walls and ceilings with climb speed |
| 2 | transmutation | druid, ranger | Create 20-foot radius camouflaged spike field dealing piercing damage per movement |
| 2 | evocation | cleric | Summon floating spectral weapon for bonus action melee spell attacks dealing force damage |
| 2 | enchantment | bard, sorcerer, warlock, wizard | Charm creature to follow reasonable 25-word suggestion (Wis save negates) |
| 2 | abjuration | cleric, paladin | Grant ally +1 AC/saves and damage resistance while you share damage taken |
| 2 | conjuration | sorcerer, wizard | Create 20-foot cube of sticky webs restraining creatures (Dex save negates) |
| 2 | enchantment | bard, cleric, paladin | Create 15-foot radius zone preventing lies (Cha save negates) |
| 3 | necromancy | cleric, wizard | Raise and command Undead (Skeleton or Zombie) for 24 hours; recast to maintain control |
| 3 | abjuration | cleric | Grant allies advantage on Wis/death saves and maximize healing received |
| 3 | necromancy | bard, cleric, wizard | Curse target with disadvantage, forced Dodge action, or bonus damage (Wis save negates) |
| 3 | transmutation | sorcerer, wizard | Randomly teleport to Ethereal Plane each turn for defense/escape (50% chance) |
| 3 | conjuration | druid | Summon storm cloud; repeatedly call down lightning bolts (Dex save for half) |
| 3 | divination | bard, cleric, sorcerer, wizard | Create invisible sensor to see or hear remotely in familiar location |
| 3 | conjuration | druid, ranger | Summon mobile spirit pack dealing slashing damage to nearby enemies (Dex save negates) |
| 3 | abjuration | sorcerer, warlock, wizard | Reaction to cancel enemy spellcasting (Con save negates) |
| 3 | conjuration | cleric, paladin | Conjure 45 lbs of food and 30 gallons of water (utility) |
| 3 | evocation | cleric, druid, paladin, ranger, sorcerer | Create 60-foot radius of bright sunlight dispelling darkness spells |
| 3 | abjuration | bard, cleric, druid, paladin, ranger, sorcerer, warlock, wizard | End ongoing spells on target (auto-succeeds vs level 3 or lower) |
| 3 | illusion | bard, sorcerer, warlock, wizard | 30-foot cone frightens creatures forcing them to flee (Wis save negates) |
| 3 | evocation | sorcerer, wizard | 20-foot radius explosion dealing heavy fire damage (Dex save for half) |
| 3 | transmutation | sorcerer, warlock, wizard | Grant ally ability to fly at 60 feet speed for 10 minutes |
| 3 | transmutation | sorcerer, warlock, wizard | Transform ally into misty cloud for escape with damage resistance and wall-phasing |
| 3 | abjuration | bard, cleric, wizard | Inscribe trap glyph that explodes or casts stored spell when triggered |
| 3 | transmutation | sorcerer, wizard | Double ally speed, grant +2 AC, advantage on Dex saves, and extra action |
| 3 | illusion | bard, sorcerer, warlock, wizard | Create 30-foot cube of mesmerizing pattern charming and incapacitating viewers (Wis save negates) |
| 3 | evocation | sorcerer, wizard | 100-foot lightning line dealing heavy damage (Dex save for half) |
| 3 | abjuration | cleric, paladin, warlock, wizard | Create 10-foot radius protective circle preventing chosen creature types from entering or leaving |
| 3 | illusion | bard, sorcerer, warlock, wizard | Create 20-foot realistic illusion with sound, smell, and temperature that you can move and animate |
| 3 | abjuration | bard, cleric | Bonus action to heal up to 6 allies for 2d4 + spellcasting modifier HP each |
| 3 | transmutation | cleric, druid, ranger | Merge into stone for concealment and protection for up to 8 hours |
| 3 | abjuration | bard, ranger, wizard | Hide creature, place, or object from divination magic and scrying for 8 hours |
| 3 | illusion | wizard | Summon magical horse with 100-foot speed for fast travel |
| 3 | transmutation | bard, druid, ranger | Create 100-foot radius difficult terrain or enrich half-mile area for better harvests |
| 3 | abjuration | cleric, druid, ranger, sorcerer, wizard | Grant ally resistance to chosen elemental damage type (acid, cold, fire, lightning, or thunder) |
| 3 | abjuration | cleric, paladin, warlock, wizard | Remove all curses from creature or break attunement to cursed item |
| 3 | necromancy | cleric, druid, paladin, ranger | Revive creature dead within 1 minute returning with 1 HP |
| 3 | divination | bard, cleric, wizard | Send 25-word telepathic message across any distance and receive reply |
| 3 | conjuration | druid, sorcerer, wizard | Create 20-foot radius sleet storm with heavily obscured difficult terrain knocking prone (Dex save negates) |
| 3 | transmutation | bard, sorcerer, wizard | Halve speed and severely limit actions of up to 6 creatures (Wis save negates) |
| 3 | necromancy | bard, cleric, wizard | Ask corpse up to 5 questions about what it knew in life |
| 3 | transmutation | bard, druid, ranger | Communicate with plants and command them to alter terrain or provide information |
| 3 | conjuration | cleric | Create 15-foot aura of protective spirits halving enemy speed and dealing radiant/necrotic damage (Wis save for half) |
| 3 | conjuration | bard, sorcerer, wizard | 20-foot radius poison cloud nauseating creatures (Con save negates) |
| 3 | evocation | bard, wizard | Create 10-foot protective dome blocking spells and providing comfortable shelter |
| 3 | divination | bard, cleric, sorcerer, warlock, wizard | Grant ally ability to understand and be understood in any language |
| 3 | necromancy | sorcerer, warlock, wizard | Melee spell attack dealing necrotic damage and healing you for half |
| 3 | transmutation | druid, ranger, sorcerer, wizard | Grant up to 10 allies ability to breathe underwater for 24 hours |
| 3 | transmutation | cleric, druid, ranger, sorcerer | Grant up to 10 allies ability to walk on liquid surfaces |
| 3 | evocation | druid, ranger | Create 50-foot wind wall blocking projectiles and pushing creatures (Str save for half) |
| 4 | divination | wizard | Create invisible, mobile eye for remote scouting with darkvision |
| 4 | abjuration | cleric, paladin | Emanate 30-foot aura granting necrotic resistance and stabilizing dying allies |
| 4 | abjuration | cleric, paladin, sorcerer, warlock, wizard | Banish creature to demiplane; extraplanar creatures sent home permanently (Cha save negates) |
| 4 | conjuration | wizard | Create 20-foot area of tentacles dealing bludgeoning damage and restraining creatures (Str save) |
| 4 | necromancy | druid, sorcerer, warlock, wizard | Necrotic attack dealing heavy damage; Plants auto-fail save (Con save for half) |
| 4 | enchantment | bard, druid, sorcerer, warlock, wizard | Charm any creature type for 1 hour until damaged (Wis save, adv if fighting) |
| 4 | enchantment | bard | Charm multiple enemies and direct their movement each turn (Wis save negates) |
| 4 | enchantment | bard, druid, sorcerer, wizard | Creatures in area act randomly each turn: move, stand still, or attack (Wis save negates) |
| 4 | conjuration | druid, wizard | Emanate 15-foot aura adding elemental damage to your attacks and creating difficult terrain |
| 4 | conjuration | druid, ranger | Emanate 10-foot aura dealing force damage and allowing bonus Disengage (Wis save for half) |
| 4 | transmutation | cleric, druid, wizard | Manipulate water to flood, part, redirect flow, or create whirlpool in 100-foot cube |
| 4 | abjuration | cleric, paladin | Prevent ally from dropping to 0 HP once; blocks instant death effects |
| 4 | conjuration | bard, sorcerer, warlock, wizard | Teleport yourself and one ally up to 500 feet instantly |
| 4 | divination | cleric, druid, wizard | Ask deity one question about future event within 7 days; receive truthful answer |
| 4 | enchantment | druid, ranger, sorcerer | Telepathically command and control a Beast (Wis save negates, adv if fighting) |
| 4 | transmutation | wizard | Transform raw materials into finished objects (requires artisan proficiency for complex items) |
| 4 | conjuration | wizard | Summon invisible guard dog that barks at intruders and bites enemies (Dex save for half) |
| 4 | evocation | druid, sorcerer, wizard | Wreath self in flames granting cold/fire resistance and dealing damage to nearby attackers |
| 4 | abjuration | bard, cleric, druid, ranger | Prevent ally movement penalties and allow escape from restraints |
| 4 | conjuration | druid | Summon giant centipede, spider, or wasp ally to fight for you |
| 4 | illusion | bard, sorcerer, wizard | Make creature invisible even while attacking or casting spells |
| 4 | conjuration | cleric | Summon stationary guardian dealing radiant damage to nearby enemies (Dex save for half) |
| 4 | illusion | bard, druid, warlock, wizard | Create 150-foot cube illusion making terrain appear as different terrain type |
| 4 | evocation | druid, sorcerer, wizard | 20-foot radius hailstorm dealing bludgeoning and cold damage creating difficult terrain (Dex save for half) |
| 4 | divination | bard, cleric, druid, paladin, ranger, wizard | Sense direction to familiar creature within 1,000 feet |
| 4 | illusion | bard, wizard | Deal recurring psychic damage and impose disadvantage on attacks/checks from nightmare illusion (Wis save for half, ends) |
| 4 | transmutation | bard, druid, sorcerer, wizard | Transform creature into beast with new HP and abilities (Wis save negates) |
| 4 | abjuration | wizard | Ward area blocking sound, vision, divination, teleportation, and planar travel |
| 4 | abjuration | wizard | Enclose creature in invulnerable sphere blocking all attacks in/out (Dex save negates) |
| 4 | conjuration | wizard | Store chest on Ethereal Plane and summon it back with replica |
| 4 | transmutation | cleric, druid, wizard | Reshape medium or smaller stone object into different form |
| 4 | transmutation | druid, ranger, sorcerer, wizard | Grant ally resistance to physical damage (bludgeoning, piercing, slashing) |
| 4 | evocation | sorcerer, wizard | 20-foot radius acid explosion with delayed damage next turn (Dex save for half initial only) |
| 4 | evocation | druid, sorcerer, wizard | Create wall of fire dealing damage on one side and when crossed (Dex save for half) |
| 5 | transmutation | bard, sorcerer, wizard | Animate nonmagical objects to fight for you as Constructs for 1 minute |
| 5 | abjuration | druid | Create 10-foot barrier preventing living creatures from passing through |
| 5 | evocation | sorcerer, wizard | Create controllable magical hand that can attack, push, grapple, or defend |
| 5 | transmutation | bard, druid | Grant intelligence and speech to a Beast or Plant, charming it for 30 days |
| 5 | conjuration | sorcerer, wizard | Create moving poisonous fog dealing damage each turn (Con save for half) |
| 5 | divination | cleric | Ask deity up to 3 yes/no questions and receive truthful answers |
| 5 | divination | druid, ranger | Learn 3 facts about surrounding natural area (settlements, portals, creatures, etc.) |
| 5 | evocation | druid, sorcerer, wizard | 60-foot cone of cold damage freezing killed creatures (Con save for half) |
| 5 | conjuration | druid, wizard | Summon elemental spirit dealing damage and restraining creatures (Dex save) |
| 5 | divination | warlock, wizard | Ask planar entity 5 one-word questions; risk psychic damage and incapacitation on failure |
| 5 | necromancy | cleric, druid | Inflict necrotic damage and persistent Poisoned condition with ability disadvantage (Con save negates) |
| 5 | illusion | sorcerer, wizard | Create temporary non-magical object from shadowstuff (duration varies by material) |
| 5 | abjuration | cleric, paladin | Protection from extraplanar creatures; can break charms or banish them (Cha save) |
| 5 | enchantment | bard, sorcerer, wizard | Telepathically command and control a Humanoid (Wis save negates, adv if fighting) |
| 5 | illusion | bard, warlock, wizard | Communicate via dreams; can deliver nightmare dealing damage and preventing rest (Wis save negates) |
| 5 | evocation | cleric | 10-foot radius cylinder of fire and radiant damage from above (Dex save for half) |
| 5 | enchantment | bard, cleric, druid, paladin, wizard | Command creature to obey your orders for 30 days or take psychic damage (Wis save negates) |
| 5 | abjuration | bard, cleric, druid, paladin, ranger | Remove exhaustion, charm, petrification, curse, or ability score/HP reduction |
| 5 | abjuration | cleric | Ward 60-foot radius area against creature types with customizable effects |
| 5 | enchantment | bard, sorcerer, warlock, wizard | Paralyze any creature type (Wis save negates) |
| 5 | conjuration | cleric, druid, sorcerer | Create 20-foot radius locust swarm creating obscured difficult terrain and dealing piercing damage (Con save for half) |
| 5 | divination | bard, cleric, wizard | Learn detailed lore and history about famous person, place, or object |
| 5 | abjuration | bard, cleric, druid | Heal up to 6 allies in 30-foot radius for 5d8 + spellcasting modifier HP each |
| 5 | illusion | bard, warlock, wizard | Become invisible while creating controllable illusory double to deceive enemies |
| 5 | enchantment | bard, wizard | Charm and modify creature memories of 10-minute event within last 24 hours (Wis save negates) |
| 5 | transmutation | wizard | Create 5x8x20-foot passage through wood, plaster, or stone for 1 hour |
| 5 | abjuration | bard, cleric, druid, warlock, wizard | Bind summoned extraplanar creature to serve you for 24 hours (Cha save negates) |
| 5 | necromancy | bard, cleric, paladin | Revive creature dead up to 10 days returning with 1 HP and temporary penalties |
| 5 | necromancy | druid | Revive dead humanoid in random new body retaining memories and abilities |
| 5 | divination | bard, cleric, druid, warlock, wizard | Create invisible sensor to spy on creature or location (Wis save negates) |
| 5 | illusion | bard, sorcerer, wizard | Disguise appearance of multiple creatures for 8 hours (Cha save negates) |
| 5 | conjuration | wizard | Summon draconic spirit ally to fight for you |
| 5 | transmutation | sorcerer, wizard | Move or restrain creatures and objects telekinetically (Str save negates) |
| 5 | divination | bard, wizard | Create telepathic link among up to 8 creatures for communication at any distance |
| 5 | conjuration | bard, sorcerer, warlock, wizard | Open portal to permanent teleportation circle using sigil sequence |
| 5 | conjuration | druid, ranger | Teleport between trees of same kind within 500 feet |
| 5 | evocation | wizard | Create invisible indestructible force wall blocking all physical passage |
| 5 | evocation | druid, sorcerer, wizard | Create permanent destructible stone wall that can be shaped into barriers |
| 6 | evocation | cleric | Create wall of force-damage blades providing cover and difficult terrain (Dex save for half) |
| 6 | evocation | sorcerer, wizard | Lightning jumps from target to 3 more targets dealing heavy damage (Dex save for half) |
| 6 | necromancy | sorcerer, warlock, wizard | Massive 60-foot radius necrotic area attack (Con save for half) |
| 6 | conjuration | druid | Summon teleporting fey spirit that attacks and frightens enemies with psychic damage |
| 6 | abjuration | wizard | Prepare spell to automatically trigger when specified condition occurs |
| 6 | necromancy | cleric, warlock, wizard | Raise and command up to 3 Ghouls (or stronger undead at higher levels); nighttime only |
| 6 | transmutation | sorcerer, wizard | Ray dealing massive force damage; kills and disintegrates target at 0 HP (Dex save negates) |
| 6 | necromancy | bard, sorcerer, warlock, wizard | Gaze to inflict unconscious, frightened, or poisoned on enemies each turn (Wis save negates) |
| 6 | divination | bard, cleric, druid | Magically sense the most direct route to named familiar location for up to 1 day |
| 6 | transmutation | druid, sorcerer, wizard | Gradually petrify creature into stone over multiple failed saves (Con save negates) |
| 6 | abjuration | cleric | Ward large area blocking teleportation and damaging chosen creature types |
| 6 | evocation | sorcerer, wizard | 60-foot radius cold explosion or delayed grenade freezing water (Con save for half) |
| 6 | abjuration | sorcerer, wizard | Create 10-foot barrier blocking spells of level 5 or lower from affecting you |
| 6 | abjuration | bard, wizard | Ward large area with fog, locked doors, webs, and other magical protections |
| 6 | necromancy | cleric | Deal massive necrotic damage and reduce target HP maximum (Con save for half damage only) |
| 6 | abjuration | cleric, druid | Restore 70 HP and cure blinded, deafened, and poisoned conditions |
| 6 | conjuration | bard, cleric, druid | Conjure feast granting 12 creatures poison resistance, fear immunity, and bonus HP for 24 hours |
| 6 | conjuration | wizard | Mark small object to summon it instantly to your hand from any distance by crushing sapphire |
| 6 | enchantment | bard, wizard | Force enemy to dance uncontrollably giving disadvantage on attacks and Dex saves (Wis save for partial) |
| 6 | necromancy | wizard | Transfer your soul to gem to possess humanoid bodies (Cha save negates possession) |
| 6 | enchantment | bard, sorcerer, wizard | Charm up to 12 creatures to follow reasonable 25-word suggestion for 24 hours (Wis save negates) |
| 6 | transmutation | druid, sorcerer, wizard | Reshape 40-foot square of dirt, sand, or clay raising/lowering elevation or creating walls |
| 6 | conjuration | cleric | Request divine/demonic entity to send powerful ally requiring payment for services |
| 6 | illusion | bard, wizard | Create 30-foot illusion that activates on trigger and performs scripted 5-minute show |
| 6 | evocation | cleric, druid, sorcerer, wizard | Fire repeatable 60-foot line of sunlight dealing radiant damage and blinding (Con save for half, no blind) |
| 6 | conjuration | druid | Create portal between two plants for instant teleportation |
| 6 | divination | bard, cleric, sorcerer, warlock, wizard | Grant ally 120-foot truesight seeing through illusions and invisibility |
| 6 | evocation | wizard | Create destructible ice wall dealing cold damage when created and when passing through (Dex/Con saves for half) |
| 6 | conjuration | druid | Create wall of thorns dealing piercing and slashing damage to creatures passing through (Dex save for half) |
| 6 | transmutation | druid | Transform up to 11 creatures into gaseous cloud forms with 300-foot fly speed |
| 6 | conjuration | cleric | Instantly teleport up to 6 creatures to pre-designated sanctuary |
| 7 | evocation | bard, wizard | Summon spectral sword that makes melee spell attacks dealing force damage |
| 7 | conjuration | cleric | Summon mobile light pillar that heals allies or damages enemies with radiant energy |
| 7 | evocation | sorcerer, wizard | Create delayed fireball bead that grows more powerful each turn (Dex save for half) |
| 7 | evocation | cleric | Kill, stun, blind, or deafen low-HP enemies; banish extraplanar creatures (Cha save negates) |
| 7 | conjuration | bard, cleric, sorcerer, warlock, wizard | Become ethereal to move through objects and avoid physical attacks for up to 8 hours |
| 7 | necromancy | sorcerer, warlock, wizard | Deal massive necrotic damage; humanoids killed rise as zombie minions (Con save for half) |
| 7 | evocation | cleric, druid, sorcerer | Create up to ten 10-foot cubes of fire dealing massive damage (Dex save for half) |
| 7 | evocation | bard, warlock, wizard | Create inescapable force cage or box trapping creatures (Cha save to teleport out) |
| 7 | conjuration | bard, wizard | Create door to extradimensional mansion with 50 rooms, food, and 100 servants |
| 7 | illusion | bard, druid, wizard | Transform 1-mile square terrain with realistic illusion affecting all senses for 10 days |
| 7 | conjuration | cleric, druid, sorcerer, warlock, wizard | Transport up to 9 creatures to different plane of existence |
| 7 | evocation | bard, sorcerer, wizard | Fire 60-foot cone of 8 random colored rays dealing various damage types and conditions (Dex save for half) |
| 7 | illusion | bard, wizard | Create controllable illusory copy at any location within 500 miles that you can see and hear through |
| 7 | transmutation | bard, cleric, druid | Instantly heal 4d8 + 15 HP and grant 1 HP regeneration per turn regrowing limbs |
| 7 | necromancy | bard, cleric | Revive creature dead up to century with full HP and restored body parts |
| 7 | transmutation | druid, sorcerer, wizard | Reverse gravity in 50-foot radius cylinder making creatures fall upward (Dex save to grab) |
| 7 | transmutation | wizard | Make creature or object invisible and undetectable placing creature in suspended animation |
| 7 | illusion | wizard | Create duplicate construct of creature with half HP that obeys your commands |
| 7 | abjuration | bard, cleric, druid, wizard | Inscribe trap glyph with multiple effect options: death, discord, fear, pain, sleep, or stun |
| 7 | conjuration | bard, sorcerer, wizard | Instantly teleport up to 9 creatures to known destination on same plane |
| 8 | transmutation | druid | Transform willing allies into Beasts (CR 4 or lower) for 24 hours with temp HP |
| 8 | abjuration | cleric, wizard | Suppress all magic in 10-foot radius around you |
| 8 | enchantment | bard, druid, wizard | Make target creature/object repel or attract specific creature types for 10 days |
| 8 | enchantment | bard, druid, warlock, wizard | Devastating psychic attack preventing spellcasting; half damage on save (Int save) |
| 8 | necromancy | wizard | Create inert duplicate body to resurrect into if you die |
| 8 | transmutation | cleric, druid, wizard | Control precipitation, temperature, and wind within 5-mile radius for 8 hours |
| 8 | conjuration | sorcerer, warlock, wizard | Create door to personal 30-foot extradimensional room for storage or shelter |
| 8 | enchantment | bard, sorcerer, warlock, wizard | Telepathically command and control any creature (Wis save negates, adv if fighting) |
| 8 | transmutation | cleric, druid, sorcerer | 100-foot radius earthquake knocking prone, breaking concentration, creating fissures (Dex save negates) |
| 8 | enchantment | bard, warlock | Automatically succeed Charisma checks (minimum 15) and appear truthful to magic |
| 8 | abjuration | cleric | Create 30-foot aura granting allies advantage on saves and imposing disadvantage on attacks against them |
| 8 | conjuration | druid, sorcerer, wizard | Create 20-foot mobile fire cloud obscuring vision and dealing fire damage (Dex save for half) |
| 8 | conjuration | wizard | Banish creature to maze demiplane requiring DC 20 Intelligence check to escape |
| 8 | abjuration | bard, wizard | Grant ally immunity to psychic damage, charm, mind reading, and magical detection for 24 hours |
| 8 | enchantment | bard, sorcerer, warlock, wizard | Stun creature with 150 HP or less (Con save ends each turn) |
| 8 | evocation | cleric, druid, sorcerer, wizard | 60-foot radius sunlight explosion dealing massive radiant damage and blinding (Con save for half, ends blind) |
| 8 | conjuration | druid | Create massive 300-foot moving water wall dealing bludgeoning damage (Str save for half) |
| 9 | necromancy | cleric, warlock, wizard | Project astral bodies to travel the Astral Plane while bodies remain safe |
| 9 | divination | bard, druid, warlock, wizard | Grant ally advantage on all d20 tests and impose disadvantage on attacks against them |
| 9 | conjuration | cleric, sorcerer, warlock, wizard | Create two-way portal to another plane or summon extraplanar creature |
| 9 | abjuration | warlock, wizard | Permanently imprison creature with burial, chains, demiplane, containment, or slumber (Wis save negates) |
| 9 | abjuration | cleric | Restore up to 700 HP divided among any number of creatures curing blindness, deafness, and poison |
| 9 | evocation | sorcerer, wizard | Call down 4 meteors creating 40-foot radius explosions dealing fire and bludgeoning damage (Dex save for half) |
| 9 | enchantment | bard, cleric | Restore all HP and cure charm, fear, paralysis, poison, stun, and prone |
| 9 | enchantment | bard, sorcerer, warlock, wizard | Instantly kill creature with 100 HP or less; deal massive psychic damage otherwise |
| 9 | abjuration | bard, wizard | Create 90-foot wall or 30-foot globe with 7 layers dealing damage and conditions (Dex save for layer) |
| 9 | transmutation | druid, wizard | Transform into any creature retaining mental stats and spellcasting |
| 9 | conjuration | druid | Create 300-foot radius storm with escalating effects: thunder, acid rain, lightning, hail, and freezing wind |
| 9 | transmutation | sorcerer, wizard | Take 1d4+1 extra turns while time stops for everyone else |
| 9 | transmutation | bard, warlock, wizard | Permanently transform creature into different creature or object (Wis save negates) |
| 9 | necromancy | cleric, druid | Revive creature dead up to 200 years with full HP creating new body if needed |
| 9 | illusion | warlock, wizard | Create illusory terrors in 30-foot radius dealing psychic damage and frightening (Wis save for half, negates fear) |
| 9 | conjuration | sorcerer, wizard | Ultimate reality-altering spell duplicating any spell or granting various powerful effects |