Spells

ClassesDescription
Cantripevocationsorcerer, wizardArea attack cantrip dealing acid damage in 5-foot radius (Dex save to avoid)
Cantripnecromancysorcerer, warlock, wizardMelee spell attack cantrip dealing necrotic damage and preventing healing
Cantripillusionbard, sorcerer, wizardCreate up to 4 mobile floating lights providing dim illumination (utility cantrip)
CantriptransmutationdruidMinor nature-themed utility cantrip (predict weather, bloom flowers, sensory effects, light/snuff flames)
CantripevocationwarlockRanged spell attack cantrip dealing force damage; fires multiple beams at higher levels
Cantriptransmutationdruid, sorcerer, wizardMinor elemental utility cantrip (control air/earth/fire/water for small effects)
Cantripevocationsorcerer, wizardRanged spell attack cantrip dealing fire damage and igniting objects
Cantripdivinationcleric, druidGrant ally +1d4 bonus to ability checks using chosen skill
Cantripevocationbard, cleric, sorcerer, wizardMake object shed bright light in 20-foot radius
Cantripconjurationbard, sorcerer, warlock, wizardCreate spectral hand to manipulate objects and open containers at range
Cantriptransmutationbard, cleric, druid, sorcerer, wizardRepair single break or tear in object up to 1 foot in size
Cantriptransmutationbard, druid, sorcerer, wizardWhisper message to creature within 120 feet that can reply privately
Cantripillusionbard, sorcerer, warlock, wizardCreate simple sound or 5-foot object illusion
Cantripnecromancydruid, sorcerer, warlock, wizardRanged spell attack cantrip dealing poison damage
Cantriptransmutationbard, sorcerer, warlock, wizardCreate minor magical effects like lighting candles, cleaning, or making trinkets
CantripconjurationdruidCreate flame providing light and throw it for ranged spell attack cantrip dealing fire damage
Cantripevocationsorcerer, wizardRanged spell attack cantrip dealing cold damage and reducing speed
Cantripabjurationcleric, druidGrant ally 1d4 damage reduction against chosen damage type
CantripevocationclericCantrip dealing radiant damage ignoring cover (Dex save negates)
CantriptransmutationdruidEmpower club or quarterstaff to use spellcasting modifier and deal force damage
Cantripevocationsorcerer, wizardMelee spell attack cantrip dealing lightning damage and preventing opportunity attacks
CantripevocationsorcererRanged spell attack cantrip dealing chosen damage type with potential to roll extra d8s
Cantripnecromancycleric, druidStabilize dying creature at 0 HP
Cantripevocationbard, druidRanged spell attack cantrip dealing radiant damage and preventing invisibility
CantriptransmutationclericCreate minor divine effects like booming voice, flickering flames, or tremors
Cantripdivinationbard, sorcerer, warlock, wizardCantrip weapon attack using spellcasting modifier dealing weapon or radiant damage
CantripenchantmentbardCantrip insult dealing psychic damage and imposing disadvantage on next attack (Wis save negates)
1abjurationranger, wizardWard an area to alert you when creatures enter (audible or mental alarm)
1enchantmentbard, druid, rangerCharm a Beast for 24 hours unless you or allies attack it (Wis save negates)
1enchantmentbard, cleric, warlockCurse up to 3 enemies to subtract 1d4 from attack rolls and saves (Cha save negates)
1enchantmentcleric, paladinGrant up to 3 allies +1d4 to attack rolls and saves for 1 minute
1evocationsorcerer, wizard15-foot cone of fire damage, ignites flammable objects (Dex save for half)
1enchantmentbard, druid, sorcerer, warlock, wizardCharm a Humanoid for 1 hour until damaged (Wis save, adv if fighting)
1evocationsorcerer, wizardRanged spell attack with choice of damage type; can chain to more targets
1illusionbard, sorcerer, wizard15-foot cone that blinds creatures until end of your next turn (Con save negates)
1enchantmentbard, cleric, paladinForce creature to follow one-word command on next turn (Wis save negates)
1divinationbard, sorcerer, warlock, wizardUnderstand all spoken, signed, and written languages for 1 hour
1transmutationcleric, druidCreate or destroy up to 10 gallons of water; extinguish flames or destroy fog
1abjurationbard, cleric, druid, paladin, rangerTouch to heal 2d8 + spellcasting modifier HP
1divinationcleric, paladinDetect extraplanar creatures and Hallow spell within 30 feet
1divinationbard, cleric, druid, paladin, ranger, sorcerer, warlock, wizardSense magic and identify spell schools within 30 feet
1divinationcleric, druid, paladin, rangerDetect poisons, venomous creatures, and diseases within 30 feet
1illusionbard, sorcerer, wizardChange your appearance with illusory disguise for 1 hour (Investigation check to detect)
1enchantmentbardDeal psychic damage and force target to flee using Reaction (Wis save for half, no flee)
1transmutationpaladinAdd 1d4 radiant damage to all weapon attacks for 1 minute (buff)
1evocationpaladinBonus action after melee hit to add 2d8 radiant damage (extra vs Fiends/Undead)
1conjurationrangerBonus after weapon hit to restrain target with vines dealing piercing damage (Str save negates)
1conjurationdruid, rangerCreate 20-foot square of restraining plants and difficult terrain (Str save negates)
1transmutationsorcerer, warlock, wizardImmediately Dash and gain bonus Dash action for escape/mobility
1evocationbard, druidOutline creatures and objects in light; grant advantage on attacks and negate invisibility (Dex save negates)
1necromancysorcerer, wizardGain temporary HP for damage buffer
1transmutationbard, sorcerer, wizardReaction to slow fall of up to 5 creatures preventing fall damage
1conjurationwizardSummon loyal spirit familiar that can scout, deliver touch spells, and act independently
1conjurationwizardCreate floating 3-foot disk that follows you and carries up to 500 pounds
1conjurationdruid, ranger, sorcerer, wizardCreate 20-foot radius sphere of heavily obscuring fog for concealment
1conjurationdruid, rangerCreate 10 magical berries that heal 1 HP each and provide daily nourishment
1conjurationsorcerer, wizardCreate 10-foot square of slippery grease knocking creatures prone (Dex save negates)
1evocationclericRanged spell attack dealing radiant damage; next attack on target has advantage
1abjurationbard, cleric, druidBonus action to heal ally for 2d4 + spellcasting modifier HP at range
1evocationwarlockReaction to deal fire damage to creature that just damaged you (Dex save for half)
1enchantmentbard, paladinGrant ally immunity to fear and temporary HP each turn
1enchantmentwarlockCurse enemy to take extra necrotic damage from your attacks and disadvantage on chosen ability
1enchantmentbard, warlock, wizardMake enemy laugh uncontrollably and fall prone with incapacitation (Wis save negates)
1divinationrangerMark quarry to deal extra force damage and track them with advantage on Perception/Survival
1conjurationdruid, sorcerer, wizardRanged spell attack dealing piercing damage then exploding for cold damage in 5-foot radius (Dex save for no cold)
1divinationbard, wizardLearn magical properties, attunement, and charges of touched magic item or active spells on creature
1illusionbard, warlock, wizardWrite hidden message on parchment that appears as unintelligible script to unauthorized readers
1necromancyclericTouch to deal necrotic damage (Con save for half)
1transmutationdruid, ranger, sorcerer, wizardGrant ally ability to jump up to 30 feet
1transmutationbard, druid, ranger, wizardIncrease ally speed by 10 feet for 1 hour
1abjurationsorcerer, wizardGrant unarmored ally base AC of 13 + Dex modifier
1evocationsorcerer, wizardFire 3 auto-hit force darts at one or multiple targets dealing 1d4+1 each
1abjurationcleric, druid, paladin, warlock, wizardProtect ally from extraplanar creatures imposing disadvantage on attacks and preventing charm/fear
1transmutationcleric, druid, paladinPurify food and drink removing poison and rot in 5-foot radius
1necromancysorcerer, wizardRanged spell attack dealing poison damage and poisoning target
1abjurationclericForce attackers to choose new target or lose attack (Wis save negates)
1evocationpaladinWeapon hit deals extra fire damage and ongoing burning each turn (Con save ends)
1abjurationsorcerer, wizardReaction to gain +5 AC and block Magic Missile until your next turn
1abjurationcleric, paladinGrant ally +2 AC bonus
1illusionbard, sorcerer, wizardCreate 15-foot moving illusion with sound, smell, and temperature
1enchantmentbard, sorcerer, wizardPut creatures in 5-foot radius to sleep with unconscious condition (Wis save negates)
1divinationbard, druid, ranger, warlockCommunicate with and influence animals
1evocationbard, druid, sorcerer, wizard15-foot cube of thunder damage pushing creatures away (Con save for half, no push)
1conjurationbard, warlock, wizardCreate invisible servant to perform simple tasks and chores
2evocationwizardRanged spell attack that deals acid damage immediately and again at end of target's next turn
2abjurationbard, cleric, druid, paladin, rangerBuff that increases HP max and current HP of up to 3 allies by 5 for 8 hours
2transmutationsorcerer, wizardTransform yourself to breathe underwater, change appearance, or gain natural weapons
2enchantmentbard, druid, rangerSend a 25-word message via a Tiny Beast to a specified location and recipient
2abjurationwizardMagically lock a door, window, or container until dispelled
2illusionwizardDisguise creature type or object's magical aura to fool detection spells
2divinationcleric, druid, wizardReceive divine omen about whether a planned action will be good, bad, or neutral
2transmutationdruid, rangerBoost ally's AC to 17 (if lower) with bark-like skin for 1 hour
2transmutationbard, cleric, sorcerer, wizardInflict Blinded or Deafened condition; target saves each turn (Con save negates)
2illusionsorcerer, wizardGrant yourself disadvantage on all attacks against you (defense)
2enchantmentbard, clericSuppress charm/fear or make hostiles indifferent in 20-foot radius (Cha save negates)
2evocationcleric, druid, wizardCreate permanent heatless flame providing light on touched object
2evocationsorcerer, warlock, wizardCreate 15-foot radius of magical darkness blocking darkvision and dispelling light spells
2transmutationdruid, ranger, sorcerer, wizardGrant ally 150-foot darkvision for 8 hours
2divinationbard, sorcerer, wizardSense thoughts nearby or read surface thoughts of one creature (Wis save to resist probing)
2transmutationsorcerer, wizardGrant ally ability to exhale 15-foot cone of elemental damage (Dex save for half)
2transmutationbard, cleric, druid, ranger, sorcerer, wizardGrant ally advantage on ability checks using chosen ability for 1 hour
2transmutationbard, druid, sorcerer, wizardEnlarge to boost size/strength or reduce to shrink target (Con save negates if unwilling)
2enchantmentbard, warlockDistract enemies with -10 penalty to Perception checks (Wis save negates)
2conjurationpaladinSummon loyal otherworldly mount that serves as controlled combat steed
2divinationcleric, druid, rangerDetect presence and general nature of traps within 120 feet
2evocationdruid, sorcererSummon fiery scimitar for melee spell attacks dealing fire damage
2conjurationdruid, sorcerer, wizardCreate mobile 5-foot fire sphere dealing damage to nearby creatures (Dex save for half)
2necromancycleric, paladin, wizardPreserve corpse from decay and prevent it from becoming undead for 10 days
2evocationdruid, ranger, sorcerer, wizard60-foot line of wind pushing creatures and dispersing gases (Str save negates)
2transmutationbard, druidHeat metal object dealing fire damage and forcing wielder to drop it (Con save negates drop)
2enchantmentbard, cleric, druid, sorcerer, warlock, wizardParalyze humanoid (Wis save negates)
2illusionbard, sorcerer, warlock, wizardMake creature invisible until it attacks or casts spell
2transmutationbard, sorcerer, wizardUnlock doors, chests, and containers with loud audible knock
2abjurationbard, cleric, druid, paladin, rangerRemove blinded, deafened, paralyzed, or poisoned condition from ally
2transmutationsorcerer, wizardLevitate creature or object up to 20 feet and control movement vertically (Con save negates for creature)
2divinationbard, druid, rangerFind direction and distance to nearest specific beast or plant within 5 miles
2divinationbard, cleric, druid, paladin, ranger, wizardSense direction to familiar object within 1,000 feet
2illusionbard, wizardEnchant object to speak message when triggered by specific conditions
2transmutationpaladin, ranger, sorcerer, wizardMake weapon magical with +1 to attack and damage
2divinationsorcerer, warlock, wizardDeal psychic damage and track target location preventing hiding and invisibility (Wis save for half, no tracking)
2illusionbard, sorcerer, warlock, wizardCreate 3 illusory duplicates providing defense until hit or spell cast
2conjurationsorcerer, warlock, wizardBonus action to teleport up to 30 feet to visible location
2evocationdruidCreate mobile 5-foot radius beam of radiant damage that reverts shapeshift (Con save for half)
2abjurationdruid, rangerGrant allies +10 to Stealth checks and prevent leaving tracks
2illusionbard, sorcerer, wizardCreate mental illusion in enemy mind dealing psychic damage each turn (Int save negates)
2abjurationcleric, paladinGrant up to 5 allies benefits of short rest plus 2d8 HP healing
2abjurationcleric, druid, paladin, rangerRemove poisoned condition and grant advantage on poison saves plus poison resistance
2necromancywarlock, wizardImpose disadvantage on Strength checks and reduce damage dealt (Con save for partial)
2transmutationwizardCreate extradimensional space accessible via rope holding up to 8 creatures
2evocationsorcerer, wizardFire 3 fiery rays at one or multiple targets with ranged spell attacks
2divinationbard, sorcerer, wizardSee invisible creatures and into Ethereal Plane
2evocationbard, sorcerer, wizard10-foot radius thunder explosion damaging objects and creatures (Con save for half)
2transmutationpaladinWeapon hit deals extra radiant damage making target glow and granting advantage on attacks
2illusionbard, cleric, rangerCreate 20-foot radius zone of silence preventing verbal spellcasting
2transmutationsorcerer, warlock, wizardGrant ally ability to climb on walls and ceilings with climb speed
2transmutationdruid, rangerCreate 20-foot radius camouflaged spike field dealing piercing damage per movement
2evocationclericSummon floating spectral weapon for bonus action melee spell attacks dealing force damage
2enchantmentbard, sorcerer, warlock, wizardCharm creature to follow reasonable 25-word suggestion (Wis save negates)
2abjurationcleric, paladinGrant ally +1 AC/saves and damage resistance while you share damage taken
2conjurationsorcerer, wizardCreate 20-foot cube of sticky webs restraining creatures (Dex save negates)
2enchantmentbard, cleric, paladinCreate 15-foot radius zone preventing lies (Cha save negates)
3necromancycleric, wizardRaise and command Undead (Skeleton or Zombie) for 24 hours; recast to maintain control
3abjurationclericGrant allies advantage on Wis/death saves and maximize healing received
3necromancybard, cleric, wizardCurse target with disadvantage, forced Dodge action, or bonus damage (Wis save negates)
3transmutationsorcerer, wizardRandomly teleport to Ethereal Plane each turn for defense/escape (50% chance)
3conjurationdruidSummon storm cloud; repeatedly call down lightning bolts (Dex save for half)
3divinationbard, cleric, sorcerer, wizardCreate invisible sensor to see or hear remotely in familiar location
3conjurationdruid, rangerSummon mobile spirit pack dealing slashing damage to nearby enemies (Dex save negates)
3abjurationsorcerer, warlock, wizardReaction to cancel enemy spellcasting (Con save negates)
3conjurationcleric, paladinConjure 45 lbs of food and 30 gallons of water (utility)
3evocationcleric, druid, paladin, ranger, sorcererCreate 60-foot radius of bright sunlight dispelling darkness spells
3abjurationbard, cleric, druid, paladin, ranger, sorcerer, warlock, wizardEnd ongoing spells on target (auto-succeeds vs level 3 or lower)
3illusionbard, sorcerer, warlock, wizard30-foot cone frightens creatures forcing them to flee (Wis save negates)
3evocationsorcerer, wizard20-foot radius explosion dealing heavy fire damage (Dex save for half)
3transmutationsorcerer, warlock, wizardGrant ally ability to fly at 60 feet speed for 10 minutes
3transmutationsorcerer, warlock, wizardTransform ally into misty cloud for escape with damage resistance and wall-phasing
3abjurationbard, cleric, wizardInscribe trap glyph that explodes or casts stored spell when triggered
3transmutationsorcerer, wizardDouble ally speed, grant +2 AC, advantage on Dex saves, and extra action
3illusionbard, sorcerer, warlock, wizardCreate 30-foot cube of mesmerizing pattern charming and incapacitating viewers (Wis save negates)
3evocationsorcerer, wizard100-foot lightning line dealing heavy damage (Dex save for half)
3abjurationcleric, paladin, warlock, wizardCreate 10-foot radius protective circle preventing chosen creature types from entering or leaving
3illusionbard, sorcerer, warlock, wizardCreate 20-foot realistic illusion with sound, smell, and temperature that you can move and animate
3abjurationbard, clericBonus action to heal up to 6 allies for 2d4 + spellcasting modifier HP each
3transmutationcleric, druid, rangerMerge into stone for concealment and protection for up to 8 hours
3abjurationbard, ranger, wizardHide creature, place, or object from divination magic and scrying for 8 hours
3illusionwizardSummon magical horse with 100-foot speed for fast travel
3transmutationbard, druid, rangerCreate 100-foot radius difficult terrain or enrich half-mile area for better harvests
3abjurationcleric, druid, ranger, sorcerer, wizardGrant ally resistance to chosen elemental damage type (acid, cold, fire, lightning, or thunder)
3abjurationcleric, paladin, warlock, wizardRemove all curses from creature or break attunement to cursed item
3necromancycleric, druid, paladin, rangerRevive creature dead within 1 minute returning with 1 HP
3divinationbard, cleric, wizardSend 25-word telepathic message across any distance and receive reply
3conjurationdruid, sorcerer, wizardCreate 20-foot radius sleet storm with heavily obscured difficult terrain knocking prone (Dex save negates)
3transmutationbard, sorcerer, wizardHalve speed and severely limit actions of up to 6 creatures (Wis save negates)
3necromancybard, cleric, wizardAsk corpse up to 5 questions about what it knew in life
3transmutationbard, druid, rangerCommunicate with plants and command them to alter terrain or provide information
3conjurationclericCreate 15-foot aura of protective spirits halving enemy speed and dealing radiant/necrotic damage (Wis save for half)
3conjurationbard, sorcerer, wizard20-foot radius poison cloud nauseating creatures (Con save negates)
3evocationbard, wizardCreate 10-foot protective dome blocking spells and providing comfortable shelter
3divinationbard, cleric, sorcerer, warlock, wizardGrant ally ability to understand and be understood in any language
3necromancysorcerer, warlock, wizardMelee spell attack dealing necrotic damage and healing you for half
3transmutationdruid, ranger, sorcerer, wizardGrant up to 10 allies ability to breathe underwater for 24 hours
3transmutationcleric, druid, ranger, sorcererGrant up to 10 allies ability to walk on liquid surfaces
3evocationdruid, rangerCreate 50-foot wind wall blocking projectiles and pushing creatures (Str save for half)
4divinationwizardCreate invisible, mobile eye for remote scouting with darkvision
4abjurationcleric, paladinEmanate 30-foot aura granting necrotic resistance and stabilizing dying allies
4abjurationcleric, paladin, sorcerer, warlock, wizardBanish creature to demiplane; extraplanar creatures sent home permanently (Cha save negates)
4conjurationwizardCreate 20-foot area of tentacles dealing bludgeoning damage and restraining creatures (Str save)
4necromancydruid, sorcerer, warlock, wizardNecrotic attack dealing heavy damage; Plants auto-fail save (Con save for half)
4enchantmentbard, druid, sorcerer, warlock, wizardCharm any creature type for 1 hour until damaged (Wis save, adv if fighting)
4enchantmentbardCharm multiple enemies and direct their movement each turn (Wis save negates)
4enchantmentbard, druid, sorcerer, wizardCreatures in area act randomly each turn: move, stand still, or attack (Wis save negates)
4conjurationdruid, wizardEmanate 15-foot aura adding elemental damage to your attacks and creating difficult terrain
4conjurationdruid, rangerEmanate 10-foot aura dealing force damage and allowing bonus Disengage (Wis save for half)
4transmutationcleric, druid, wizardManipulate water to flood, part, redirect flow, or create whirlpool in 100-foot cube
4abjurationcleric, paladinPrevent ally from dropping to 0 HP once; blocks instant death effects
4conjurationbard, sorcerer, warlock, wizardTeleport yourself and one ally up to 500 feet instantly
4divinationcleric, druid, wizardAsk deity one question about future event within 7 days; receive truthful answer
4enchantmentdruid, ranger, sorcererTelepathically command and control a Beast (Wis save negates, adv if fighting)
4transmutationwizardTransform raw materials into finished objects (requires artisan proficiency for complex items)
4conjurationwizardSummon invisible guard dog that barks at intruders and bites enemies (Dex save for half)
4evocationdruid, sorcerer, wizardWreath self in flames granting cold/fire resistance and dealing damage to nearby attackers
4abjurationbard, cleric, druid, rangerPrevent ally movement penalties and allow escape from restraints
4conjurationdruidSummon giant centipede, spider, or wasp ally to fight for you
4illusionbard, sorcerer, wizardMake creature invisible even while attacking or casting spells
4conjurationclericSummon stationary guardian dealing radiant damage to nearby enemies (Dex save for half)
4illusionbard, druid, warlock, wizardCreate 150-foot cube illusion making terrain appear as different terrain type
4evocationdruid, sorcerer, wizard20-foot radius hailstorm dealing bludgeoning and cold damage creating difficult terrain (Dex save for half)
4divinationbard, cleric, druid, paladin, ranger, wizardSense direction to familiar creature within 1,000 feet
4illusionbard, wizardDeal recurring psychic damage and impose disadvantage on attacks/checks from nightmare illusion (Wis save for half, ends)
4transmutationbard, druid, sorcerer, wizardTransform creature into beast with new HP and abilities (Wis save negates)
4abjurationwizardWard area blocking sound, vision, divination, teleportation, and planar travel
4abjurationwizardEnclose creature in invulnerable sphere blocking all attacks in/out (Dex save negates)
4conjurationwizardStore chest on Ethereal Plane and summon it back with replica
4transmutationcleric, druid, wizardReshape medium or smaller stone object into different form
4transmutationdruid, ranger, sorcerer, wizardGrant ally resistance to physical damage (bludgeoning, piercing, slashing)
4evocationsorcerer, wizard20-foot radius acid explosion with delayed damage next turn (Dex save for half initial only)
4evocationdruid, sorcerer, wizardCreate wall of fire dealing damage on one side and when crossed (Dex save for half)
5transmutationbard, sorcerer, wizardAnimate nonmagical objects to fight for you as Constructs for 1 minute
5abjurationdruidCreate 10-foot barrier preventing living creatures from passing through
5evocationsorcerer, wizardCreate controllable magical hand that can attack, push, grapple, or defend
5transmutationbard, druidGrant intelligence and speech to a Beast or Plant, charming it for 30 days
5conjurationsorcerer, wizardCreate moving poisonous fog dealing damage each turn (Con save for half)
5divinationclericAsk deity up to 3 yes/no questions and receive truthful answers
5divinationdruid, rangerLearn 3 facts about surrounding natural area (settlements, portals, creatures, etc.)
5evocationdruid, sorcerer, wizard60-foot cone of cold damage freezing killed creatures (Con save for half)
5conjurationdruid, wizardSummon elemental spirit dealing damage and restraining creatures (Dex save)
5divinationwarlock, wizardAsk planar entity 5 one-word questions; risk psychic damage and incapacitation on failure
5necromancycleric, druidInflict necrotic damage and persistent Poisoned condition with ability disadvantage (Con save negates)
5illusionsorcerer, wizardCreate temporary non-magical object from shadowstuff (duration varies by material)
5abjurationcleric, paladinProtection from extraplanar creatures; can break charms or banish them (Cha save)
5enchantmentbard, sorcerer, wizardTelepathically command and control a Humanoid (Wis save negates, adv if fighting)
5illusionbard, warlock, wizardCommunicate via dreams; can deliver nightmare dealing damage and preventing rest (Wis save negates)
5evocationcleric10-foot radius cylinder of fire and radiant damage from above (Dex save for half)
5enchantmentbard, cleric, druid, paladin, wizardCommand creature to obey your orders for 30 days or take psychic damage (Wis save negates)
5abjurationbard, cleric, druid, paladin, rangerRemove exhaustion, charm, petrification, curse, or ability score/HP reduction
5abjurationclericWard 60-foot radius area against creature types with customizable effects
5enchantmentbard, sorcerer, warlock, wizardParalyze any creature type (Wis save negates)
5conjurationcleric, druid, sorcererCreate 20-foot radius locust swarm creating obscured difficult terrain and dealing piercing damage (Con save for half)
5divinationbard, cleric, wizardLearn detailed lore and history about famous person, place, or object
5abjurationbard, cleric, druidHeal up to 6 allies in 30-foot radius for 5d8 + spellcasting modifier HP each
5illusionbard, warlock, wizardBecome invisible while creating controllable illusory double to deceive enemies
5enchantmentbard, wizardCharm and modify creature memories of 10-minute event within last 24 hours (Wis save negates)
5transmutationwizardCreate 5x8x20-foot passage through wood, plaster, or stone for 1 hour
5abjurationbard, cleric, druid, warlock, wizardBind summoned extraplanar creature to serve you for 24 hours (Cha save negates)
5necromancybard, cleric, paladinRevive creature dead up to 10 days returning with 1 HP and temporary penalties
5necromancydruidRevive dead humanoid in random new body retaining memories and abilities
5divinationbard, cleric, druid, warlock, wizardCreate invisible sensor to spy on creature or location (Wis save negates)
5illusionbard, sorcerer, wizardDisguise appearance of multiple creatures for 8 hours (Cha save negates)
5conjurationwizardSummon draconic spirit ally to fight for you
5transmutationsorcerer, wizardMove or restrain creatures and objects telekinetically (Str save negates)
5divinationbard, wizardCreate telepathic link among up to 8 creatures for communication at any distance
5conjurationbard, sorcerer, warlock, wizardOpen portal to permanent teleportation circle using sigil sequence
5conjurationdruid, rangerTeleport between trees of same kind within 500 feet
5evocationwizardCreate invisible indestructible force wall blocking all physical passage
5evocationdruid, sorcerer, wizardCreate permanent destructible stone wall that can be shaped into barriers
6evocationclericCreate wall of force-damage blades providing cover and difficult terrain (Dex save for half)
6evocationsorcerer, wizardLightning jumps from target to 3 more targets dealing heavy damage (Dex save for half)
6necromancysorcerer, warlock, wizardMassive 60-foot radius necrotic area attack (Con save for half)
6conjurationdruidSummon teleporting fey spirit that attacks and frightens enemies with psychic damage
6abjurationwizardPrepare spell to automatically trigger when specified condition occurs
6necromancycleric, warlock, wizardRaise and command up to 3 Ghouls (or stronger undead at higher levels); nighttime only
6transmutationsorcerer, wizardRay dealing massive force damage; kills and disintegrates target at 0 HP (Dex save negates)
6necromancybard, sorcerer, warlock, wizardGaze to inflict unconscious, frightened, or poisoned on enemies each turn (Wis save negates)
6divinationbard, cleric, druidMagically sense the most direct route to named familiar location for up to 1 day
6transmutationdruid, sorcerer, wizardGradually petrify creature into stone over multiple failed saves (Con save negates)
6abjurationclericWard large area blocking teleportation and damaging chosen creature types
6evocationsorcerer, wizard60-foot radius cold explosion or delayed grenade freezing water (Con save for half)
6abjurationsorcerer, wizardCreate 10-foot barrier blocking spells of level 5 or lower from affecting you
6abjurationbard, wizardWard large area with fog, locked doors, webs, and other magical protections
6necromancyclericDeal massive necrotic damage and reduce target HP maximum (Con save for half damage only)
6abjurationcleric, druidRestore 70 HP and cure blinded, deafened, and poisoned conditions
6conjurationbard, cleric, druidConjure feast granting 12 creatures poison resistance, fear immunity, and bonus HP for 24 hours
6conjurationwizardMark small object to summon it instantly to your hand from any distance by crushing sapphire
6enchantmentbard, wizardForce enemy to dance uncontrollably giving disadvantage on attacks and Dex saves (Wis save for partial)
6necromancywizardTransfer your soul to gem to possess humanoid bodies (Cha save negates possession)
6enchantmentbard, sorcerer, wizardCharm up to 12 creatures to follow reasonable 25-word suggestion for 24 hours (Wis save negates)
6transmutationdruid, sorcerer, wizardReshape 40-foot square of dirt, sand, or clay raising/lowering elevation or creating walls
6conjurationclericRequest divine/demonic entity to send powerful ally requiring payment for services
6illusionbard, wizardCreate 30-foot illusion that activates on trigger and performs scripted 5-minute show
6evocationcleric, druid, sorcerer, wizardFire repeatable 60-foot line of sunlight dealing radiant damage and blinding (Con save for half, no blind)
6conjurationdruidCreate portal between two plants for instant teleportation
6divinationbard, cleric, sorcerer, warlock, wizardGrant ally 120-foot truesight seeing through illusions and invisibility
6evocationwizardCreate destructible ice wall dealing cold damage when created and when passing through (Dex/Con saves for half)
6conjurationdruidCreate wall of thorns dealing piercing and slashing damage to creatures passing through (Dex save for half)
6transmutationdruidTransform up to 11 creatures into gaseous cloud forms with 300-foot fly speed
6conjurationclericInstantly teleport up to 6 creatures to pre-designated sanctuary
7evocationbard, wizardSummon spectral sword that makes melee spell attacks dealing force damage
7conjurationclericSummon mobile light pillar that heals allies or damages enemies with radiant energy
7evocationsorcerer, wizardCreate delayed fireball bead that grows more powerful each turn (Dex save for half)
7evocationclericKill, stun, blind, or deafen low-HP enemies; banish extraplanar creatures (Cha save negates)
7conjurationbard, cleric, sorcerer, warlock, wizardBecome ethereal to move through objects and avoid physical attacks for up to 8 hours
7necromancysorcerer, warlock, wizardDeal massive necrotic damage; humanoids killed rise as zombie minions (Con save for half)
7evocationcleric, druid, sorcererCreate up to ten 10-foot cubes of fire dealing massive damage (Dex save for half)
7evocationbard, warlock, wizardCreate inescapable force cage or box trapping creatures (Cha save to teleport out)
7conjurationbard, wizardCreate door to extradimensional mansion with 50 rooms, food, and 100 servants
7illusionbard, druid, wizardTransform 1-mile square terrain with realistic illusion affecting all senses for 10 days
7conjurationcleric, druid, sorcerer, warlock, wizardTransport up to 9 creatures to different plane of existence
7evocationbard, sorcerer, wizardFire 60-foot cone of 8 random colored rays dealing various damage types and conditions (Dex save for half)
7illusionbard, wizardCreate controllable illusory copy at any location within 500 miles that you can see and hear through
7transmutationbard, cleric, druidInstantly heal 4d8 + 15 HP and grant 1 HP regeneration per turn regrowing limbs
7necromancybard, clericRevive creature dead up to century with full HP and restored body parts
7transmutationdruid, sorcerer, wizardReverse gravity in 50-foot radius cylinder making creatures fall upward (Dex save to grab)
7transmutationwizardMake creature or object invisible and undetectable placing creature in suspended animation
7illusionwizardCreate duplicate construct of creature with half HP that obeys your commands
7abjurationbard, cleric, druid, wizardInscribe trap glyph with multiple effect options: death, discord, fear, pain, sleep, or stun
7conjurationbard, sorcerer, wizardInstantly teleport up to 9 creatures to known destination on same plane
8transmutationdruidTransform willing allies into Beasts (CR 4 or lower) for 24 hours with temp HP
8abjurationcleric, wizardSuppress all magic in 10-foot radius around you
8enchantmentbard, druid, wizardMake target creature/object repel or attract specific creature types for 10 days
8enchantmentbard, druid, warlock, wizardDevastating psychic attack preventing spellcasting; half damage on save (Int save)
8necromancywizardCreate inert duplicate body to resurrect into if you die
8transmutationcleric, druid, wizardControl precipitation, temperature, and wind within 5-mile radius for 8 hours
8conjurationsorcerer, warlock, wizardCreate door to personal 30-foot extradimensional room for storage or shelter
8enchantmentbard, sorcerer, warlock, wizardTelepathically command and control any creature (Wis save negates, adv if fighting)
8transmutationcleric, druid, sorcerer100-foot radius earthquake knocking prone, breaking concentration, creating fissures (Dex save negates)
8enchantmentbard, warlockAutomatically succeed Charisma checks (minimum 15) and appear truthful to magic
8abjurationclericCreate 30-foot aura granting allies advantage on saves and imposing disadvantage on attacks against them
8conjurationdruid, sorcerer, wizardCreate 20-foot mobile fire cloud obscuring vision and dealing fire damage (Dex save for half)
8conjurationwizardBanish creature to maze demiplane requiring DC 20 Intelligence check to escape
8abjurationbard, wizardGrant ally immunity to psychic damage, charm, mind reading, and magical detection for 24 hours
8enchantmentbard, sorcerer, warlock, wizardStun creature with 150 HP or less (Con save ends each turn)
8evocationcleric, druid, sorcerer, wizard60-foot radius sunlight explosion dealing massive radiant damage and blinding (Con save for half, ends blind)
8conjurationdruidCreate massive 300-foot moving water wall dealing bludgeoning damage (Str save for half)
9necromancycleric, warlock, wizardProject astral bodies to travel the Astral Plane while bodies remain safe
9divinationbard, druid, warlock, wizardGrant ally advantage on all d20 tests and impose disadvantage on attacks against them
9conjurationcleric, sorcerer, warlock, wizardCreate two-way portal to another plane or summon extraplanar creature
9abjurationwarlock, wizardPermanently imprison creature with burial, chains, demiplane, containment, or slumber (Wis save negates)
9abjurationclericRestore up to 700 HP divided among any number of creatures curing blindness, deafness, and poison
9evocationsorcerer, wizardCall down 4 meteors creating 40-foot radius explosions dealing fire and bludgeoning damage (Dex save for half)
9enchantmentbard, clericRestore all HP and cure charm, fear, paralysis, poison, stun, and prone
9enchantmentbard, sorcerer, warlock, wizardInstantly kill creature with 100 HP or less; deal massive psychic damage otherwise
9abjurationbard, wizardCreate 90-foot wall or 30-foot globe with 7 layers dealing damage and conditions (Dex save for layer)
9transmutationdruid, wizardTransform into any creature retaining mental stats and spellcasting
9conjurationdruidCreate 300-foot radius storm with escalating effects: thunder, acid rain, lightning, hail, and freezing wind
9transmutationsorcerer, wizardTake 1d4+1 extra turns while time stops for everyone else
9transmutationbard, warlock, wizardPermanently transform creature into different creature or object (Wis save negates)
9necromancycleric, druidRevive creature dead up to 200 years with full HP creating new body if needed
9illusionwarlock, wizardCreate illusory terrors in 30-foot radius dealing psychic damage and frightening (Wis save for half, negates fear)
9conjurationsorcerer, wizardUltimate reality-altering spell duplicating any spell or granting various powerful effects